Four have been initially revealed: Ruin, who can pound spikes into the ground for a strong area effect Seraph, who has access to a high-calibre revolver Outrider, who wields a compound bow and finally Reaper, a robot who can use a mini-gun for a short time.
Acting like character classes, the Specialists feature their own weapon and ability that can be selected prior to a match and that is available for a short time after filling up a meter. Swimming and underwater combat are also introduced.Īlongside those changes, there are now 'Specialist' characters, nine different soldiers that can be levelled up independently. Mantling objects is now quicker, and players can run along walls as well as power-sliding - a move that replaces Black Ops 2's dive to prone. Campaign characters are now also customisable, and come complete with their own progression system.īlack Ops 3's multiplayer is built around the new movement system developed by Treyarch which takes a different approach to the exo-suits seen in last year's Advanced Warfare. In order to accommodate co-op, Black Op 3's levels are more open, and feature adaptive and emergent AI. We've put our time and energies into our writing and our character development and the visual sequences there to hold up for multiple analysis, multiple revisits, that's where we put the energy this time." "There's reasons why going back to the campaign multiple times, with new perspectives, new stuff can be learned.
"Rather than going for the multiple storyline concept, we've gone for a more layered approach," said Blundell.
Black Ops 3 will also see a move away from the branching storylines of its immediate predecessor as it focuses on co-operative play.